Appears In
Quick Facts
| Gender | Male |
| Age | 17- |
| Role | MAIN |
| Series | One Piece |
| Full name | Usopp |
| Series | |
| Gender | Male |
| Age | 19 |
| Birthday | April 1 |
| Height | 176 cm |
| Origin | Syrup Village, East Blue |
| Affiliation | Straw Hat Pirates |
| Position | Sniper |
| Aliases | God Usopp; Sogeking |
| Bounty | 500,000,000 berries |
| Father | |
| Mother | |
| Weapon | Kuro Kabuto |
| Haki | Observation Haki |
| Debut | Chapter 23; Episode 8 |
Contents
Background
Background
Usopp was born in Syrup Village to Banchina and Yasopp. His father left home to join the Red Hair Pirates, while his mother raised Usopp alone until she became gravely ill. The boy began announcing that pirates were approaching in the hope that news of Yasopp’s return would lift her spirits.
Banchina died from her illness while Usopp was still young. He continued running through the village with the same false warning each morning, turning a desperate childhood ritual into his defining habit. The villagers found the disruption irritating but came to regard the daily alarm as part of ordinary life.
Usopp later formed the Usopp Pirates with Ninjin, Piiman and Tamanegi, three younger boys who accepted his invented reputation as a great captain. He also befriended Kaya, an ill and isolated heiress whom he entertained with stories of impossible adventures. Many of those stories contained distorted versions of real aspirations.
When Usopp overheard Kuro’s plan to murder Kaya and seize her inheritance, his history of lying prevented the village from believing him. He resolved to ensure that the attack remained another apparent false alarm by stopping it before anyone else learned the truth.
Usopp fought alongside Monkey D. Luffy, Roronoa Zoro and Nami against the Black Cat Pirates. After Kuro’s defeat, he disbanded the Usopp Pirates and joined Luffy’s crew. Kaya gave them the Going Merry, whose design and connection to home later became deeply important to him.
Personality
Personality
Usopp is imaginative, talkative and acutely aware of danger. He frequently exaggerates illnesses, injuries and impossible obligations when trying to avoid hazardous assignments. His fear is genuine rather than performative, but it rarely prevents him from acting once another person’s safety or dignity depends on him.
Lying is Usopp’s most recognizable habit. He invents armies under his command, illnesses unknown to medicine and adventures far beyond his actual experience. Some lies are attempts to impress others, while others comfort frightened people or conceal his own insecurity. A surprising number later resemble events he genuinely encounters.
He is sensitive about his usefulness within a crew of extraordinary fighters. Usopp compares his abilities with those of Luffy, Zoro and Sanji and sometimes interprets dependence on specialists as proof that he is disposable. This insecurity becomes most destructive when the condition of the Going Merry forces the crew to confront a loss he cannot accept.
Usopp is nevertheless inventive, observant and capable of rapid tactical analysis. He studies an enemy’s fears and habits, then constructs a victory from bluffs, traps and specialized ammunition. He often survives because an opponent mistakes fear for helplessness or takes one of his obvious lies at face value.
His ambition differs from dreams measured by a destination or title. Becoming a brave warrior of the sea is an internal standard without a simple finish line. Usopp repeatedly behaves bravely before recognizing that he has done so, suggesting that the courage he seeks consists of acting despite fear rather than eliminating it.
Appearance
Appearance

Usopp is a slim young man with curly black hair, prominent lips and a notably long nose. His resemblance to his father becomes clearer when images of the two are compared, although Usopp’s nose is inherited from his mother.
Before the two-year interval, he usually wears brown overalls, a white sash, boots and a bandanna beneath a pair of sniper goggles. He carries a yellow satchel containing ammunition, tools and improvised weapons.
His disguise as Sogeking includes a sun-shaped mask, a red cape and altered clothing. The mask conceals enough of his face to let him speak with greater confidence, although most of his crewmates immediately recognize him.
After training on the Boin Archipelago, Usopp develops a broader, more muscular build. He wears a white sun cap, new goggles, yellow trousers with suspenders and headphones or ear protectors around his neck. A larger bag holds Pop Greens and additional equipment.
Usopp’s weapons grow alongside his technical ability. His original handheld slingshot gives way to the staff-like Kabuto and later Kuro Kabuto, which can expand through Pop Green growth. The weapon’s long arms and dial-assisted construction give it range and power comparable to a large bow.
Abilities & Powers
Abilities & Powers
Usopp is an elite marksman capable of striking small targets over extraordinary distances. He calculates wind, elevation and target movement quickly, and he can ricochet projectiles or fire through narrow openings. His accuracy extends beyond slingshots to cannons, thrown objects and unfamiliar projectile weapons.
His primary weapon is Kuro Kabuto, an upgraded slingshot that incorporates Pop Greens. It can enlarge into a more powerful form and uses the growth of living plants to stabilize or amplify shots. Usopp carries varied ammunition rather than relying on a single damaging projectile.
Before the two-year interval, his arsenal includes metal pellets, explosives, smoke, hot sauce, rotten eggs, caltrops and specialized stars with different effects. Skypiean dials later allow him to store and release wind, flame, impact and other forms of energy. He uses this technology when developing both Kabuto and Nami’s upgraded Clima-Tact.
During his training with Heracles, Usopp learns to cultivate and weaponize Pop Greens from the Boin Archipelago. These seeds rapidly grow into carnivorous plants, vines, trampolines, defensive barriers, boats and other organisms. Their variety lets him alter terrain, restrain groups and create escape routes.
Usopp is also a skilled inventor and craftsman. He creates Nami’s first Clima-Tact, maintains equipment, produces ammunition and performs emergency repairs on the Going Merry before the crew recruits a professional shipwright. His work is sometimes crude, but it is consistently adapted to the crew’s immediate needs.
His endurance is far greater than his self-description suggests. Usopp survives fractured bones, explosions, severe blunt-force trauma and prolonged battles against physically superior opponents. He has no Devil Fruit and remains vulnerable to ordinary injury, making these recoveries a product of determination rather than supernatural protection.
Usopp awakens Observation Haki in Dressrosa while attempting an extremely difficult long-range shot. He perceives the distinct presences of distant people through walls and identifies his target as an aura rather than a visible body. He has not yet demonstrated consistent conscious control over this ability.
Named Techniques
Named Techniques
Usopp names attacks according to their ammunition, effect or exaggerated presentation. Some are genuine projectiles, while others are bluffs intended to make an opponent anticipate a weapon that does not exist.
Standard and specialized shots use his original slingshots and varied ammunition.
- Lead Star: A basic metal pellet fired with enough force to injure or stagger a target.
- Gunpowder Star: An explosive projectile used against enemies and structures.
- Exploding Star: A larger explosive shot with greater destructive force.
- Smoke Star: A projectile that releases concealing smoke on impact.
- Firebird Star: A flaming shot shaped like a large bird as it travels.
- Sunflower Star: Five explosive pellets spread outward before converging on a target.
- Atlas Comet: Four connected projectiles rotate through the air before striking together.
- Killer Move: Fire Star: An incendiary pellet commonly used against flammable targets.
- Tabasco Star: A shot loaded with extremely hot sauce, intended to incapacitate through pain.
- Egg Star: A rotten egg used to distract or disgust an opponent rather than cause conventional damage.
Dial-enhanced techniques draw on technology collected in Skypiea.
- Impact: Usopp releases stored kinetic force from an Impact Dial at close range, injuring both the target and potentially himself.
- Breath Dial propulsion: Stored wind powers Kabuto or supports movement and specialized projectiles.
- Firebird Star: Dial-assisted combustion produces a larger and more controlled flaming projectile.
Sogeking techniques use Kabuto’s greater range and stability.
- Firebird Star: A long-range flaming shot capable of burning a government flag from a distant tower.
- Three-Stars Metamorphosis: Owl: Three projectiles spread into an owl-like formation.
- Three-Stars Metamorphosis: Skull: The ammunition forms a skull pattern intended to intimidate before impact.
- Salt Star: A packet of salt used against zombies animated by stolen shadows.
- Super Large Firebird Star: A greatly enlarged flame attack launched through Kabuto.
Pop Green techniques use plants cultivated during the two-year interval.
- Green Star: Devil: A carnivorous plant erupts from the impact point and traps nearby targets.
- Green Star: Sargasso: Dense seaweed-like growth catches falling debris or immobilizes objects.
- Green Star: Bamboo Javelin: Sharp bamboo shoots erupt from the ground beneath an opponent.
- Green Star: Impact Wolf: A plant forms into a wolf whose enlarged nose releases a powerful shock wave.
- Green Star: Platanus Shuriken: Spinning leaves form large cutting projectiles.
- Green Star: Humandrake: Screaming, humanoid plants shock and destabilize opponents.
- Green Star: Trampolia: A large flower functions as a trampoline for rapid movement or escape.
- Green Star: Boaty Banana: A banana-shaped plant creates a temporary vessel.
- Green Star: Skull Blast Grass: A plant detonates in a skull-shaped explosion.
- Green Star: Sleep Grass: Pollen or gas induces sleep in those who inhale it.
- Green Star: Sprinkler: A rapidly growing plant distributes water over a broad area.
Usopp also relies on direct and deceptive techniques.
- Usopp Hammer: He repeatedly strikes an opponent with small hammers.
- Usopp Pound: Usopp presents a lightweight imitation as an enormously heavy hammer, exploiting the target’s fear before striking.
- Rubber Band of Doom: He stretches an ordinary rubber band toward an opponent as though preparing a dangerous attack.
- Usopp Noise: Scraping a hard surface creates an unpleasant sound intended to distract or distress.
- Usopp Spell: He verbally describes painful injuries to make an opponent imagine them and lose concentration.
- Usopp Golden Pound: A huge inflatable hammer conceals a lightweight construction but creates an intimidating visual impact.
Relationships
Relationships
Monkey D. Luffy is Usopp’s captain and one of his closest friends. Usopp admires Monkey D. Luffy’s courage but sometimes resents the apparent ease with which his captain accepts danger. Their duel over the Going Merry temporarily divides them, and reconciliation requires Usopp to apologize openly.
Yasopp is Usopp’s father and the sniper of the Red Hair Pirates. Usopp takes pride in Yasopp’s reputation and does not condemn him for leaving, instead treating his father’s life as the model of a brave sea warrior. The two have not reunited during Usopp’s voyage.
Banchina is Usopp’s mother. Usopp’s daily pirate warnings began as an attempt to encourage Banchina during her terminal illness, and his continuing lies preserve part of that childhood ritual.
Kaya is Usopp’s close friend in Syrup Village. Usopp’s stories bring comfort to Kaya during her illness, while she supports his dream and gives the Straw Hats their first ship. No formal romance has been established, although their affection is mutual and unusually intimate.
Ninjin, Piiman and Tamanegi are Usopp’s former subordinates in the Usopp Pirates. Usopp encourages Ninjin, Piiman and Tamanegi to pursue individual ambitions when he disbands the group.
Kuro plans to murder Kaya and becomes Usopp’s principal enemy in Syrup Village. When no one believes the warning, Usopp decides that defeating Kuro will allow the threatened attack to remain one more harmless “lie.”
Roronoa Zoro is Usopp’s crewmate and one of the people he trusts in battle. During Usopp’s separation from the crew, Roronoa Zoro insists that he cannot return without apologizing to Luffy.
Nami is Usopp’s close friend and frequent collaborator. Usopp creates and upgrades Nami’s Clima-Tact, combining his engineering with her weather knowledge. Because both lack the crew’s greatest physical power, they often share an especially practical understanding of danger.
Sanji frequently protects Usopp in close combat and argues with him during ordinary life. Usopp nevertheless trusts Sanji’s judgment and helps defend his personal history during the mission to Whole Cake Island.
Tony Tony Chopper admires Usopp’s stories and initially believes many of his obvious fabrications. Usopp treats Tony Tony Chopper as a younger brother and playmate, although his lies sometimes mislead the doctor.
Nico Robin’s capture motivates Usopp to return in the identity of Sogeking. Usopp shoots down the World Government flag for Nico Robin and later saves her from being taken through the Gates of Justice.
Franky initially becomes Usopp’s enemy when the Franky Family steals the crew’s money and badly injures him. Usopp later recognizes Franky’s concern for the Going Merry and accepts him as the shipwright capable of performing work Usopp cannot.
Brook joins Usopp in the crew’s lighter social activities and shares his tendency toward theatrical behavior. Usopp also assists Brook during battles where ranged support is required.
Jinbe is a senior crewmate whose calm judgment complements Usopp’s anxiety. Usopp respects Jinbe’s experience and relies on his strength during large-scale conflicts.
Going Merry is the ship Usopp associates most strongly with home and Kaya. Usopp repairs Going Merry repeatedly and interprets the decision to replace it as proof that damaged companions can be abandoned.
Heracles trains Usopp on the Boin Archipelago. Under Heracles, Usopp develops a stronger body, learns to control Pop Greens and adapts the island’s dangerous plants into ammunition.
Brogy and Dorry inspire Usopp’s ideal of a brave warrior during the Little Garden adventure. The giants’ honor and confidence lead Usopp to identify Elbaf as a destination central to his dream.
Perona is one of Usopp’s most notable opponents. Because Usopp is already deeply negative, Perona’s Negative Hollows cannot make him more despondent, leaving him uniquely suited to defeat her.
Sugar becomes Usopp’s central enemy in Dressrosa. Usopp accidentally terrifies Sugar into unconsciousness and later awakens Observation Haki to stop her from transforming Luffy and Law.
Leo and the Tontatta Tribe regard Usopp as a legendary hero after Dressrosa. Usopp’s lies initially exploit Leo’s trust, but he ultimately returns to protect the dwarves despite expecting defeat.
Story Role
Story Role
Usopp joins the Straw Hat Pirates after helping stop Kuro’s attack on Syrup Village. His early role combines sniping, invention and maintenance of the Going Merry. He also serves as a storyteller and musician before specialists in several of those areas join the crew.
At Arlong Park, Usopp defeats Chew by overcoming the urge to remain hidden and pretend he has already been incapacitated. In Arabasta, he and Chopper defeat Mr. 4 and Miss Merry Christmas. Usopp continues fighting after severe injuries because his opponents mock Luffy’s dream.
Little Garden gives concrete form to Usopp’s ambition. After meeting Dorry and Brogy, he decides that Elbaf and its warrior culture represent the courage he wants to attain. The island remains important to his personal destination even though his larger dream is internal.
At Skypiea, Usopp acquires dials that reshape his weapons and engineering. He also encounters the Going Merry’s Klabautermann, a manifestation of the ship produced by the crew’s care. The experience reinforces his belief that the vessel is a living companion.
Water 7 brings Usopp’s insecurity into direct conflict with Luffy’s responsibility as captain. After the crew decides that the irreparably damaged Merry must be replaced, Usopp leaves and challenges Luffy to a duel for ownership of the ship. His planning briefly pressures a much stronger opponent, but he loses.
Usopp returns under the identity of Sogeking during the mission to rescue Robin. He burns the World Government’s flag on Luffy’s order and later makes an extreme-distance shot that prevents Robin’s capture. After Enies Lobby, he apologizes for challenging Luffy and formally rejoins the crew before the Going Merry completes its final voyage and is given a funeral at sea.
At Thriller Bark, Usopp’s chronic negativity makes him immune to Perona’s most dangerous power. He defeats her through bluffs, specialized ammunition and an inflatable hammer. Kuma later separates him from the crew at Sabaody and sends him to the Boin Archipelago.
During the two-year interval, Usopp trains with Heracles and converts Pop Greens into a versatile long-range arsenal. He returns physically stronger and initially claims to have overcome his former fear, although familiar anxiety returns once the crew faces genuine New World threats.
In Dressrosa, Usopp becomes central to the operation against Sugar. He first runs from Trebol but returns after hearing the Tontatta dwarves continue to trust him. His accidental defeat of Sugar restores the memories and bodies of everyone transformed into toys, leading the liberated population to call him “God Usopp”.
When Sugar later attempts to attack Luffy and Law from a great distance, Usopp perceives their auras through walls and awakens Observation Haki. His shot prevents the transformation of both alliance leaders and demonstrates that his greatest combat contribution can occur far beyond the range of ordinary fighters.
At Wano, Usopp distributes alliance messages, operates siege weapons and fights during the raid on Onigashima. He helps protect Tama and repeatedly argues that survival is preferable to a glorious but unnecessary death, contrasting his practical fear with Wano’s culture of martyrdom. His bounty rises to five hundred million berries after the alliance’s victory.
Character Development
Character Development
Usopp’s development begins with a contradiction: he wants to be known as brave but expects courage to mean feeling no fear. Each major battle demonstrates that he remains frightened while still choosing to act. His fear therefore becomes the condition under which his bravery can be measured.
His lies also change in purpose. In Syrup Village, they provide attention, routine and comfort for Kaya. At sea, they become bluffs that manipulate enemies or predictions of the person he hopes to become. Claims once entirely fabricated—commanding followers, visiting islands in the sky and facing gigantic creatures—gradually acquire counterparts in reality.
The Going Merry dispute exposes Usopp’s deepest insecurity. The ship is damaged beyond repair at the same time that Usopp sees himself falling behind the crew’s stronger members. He interprets replacement of the vessel as evidence that weakness will eventually make him disposable as well.
His Sogeking identity gives him distance from that shame. Behind a mask, Usopp can rejoin his friends, declare war on the World Government and make shots he might consider impossible under his own name. The disguise does not create new ability; it lets him act without carrying the full weight of his recent failure.
Apologizing after Enies Lobby is essential because courage cannot repair every mistake without accountability. Usopp abandons his initial attempts to disguise the apology as casual conversation and explicitly asks to return. Luffy immediately accepts once Usopp speaks honestly.
The two-year training period strengthens Usopp physically and technically, but Dressrosa proves that improved weapons do not eliminate fear. He runs away, recognizes the moral cost and returns while believing he may die. His title of “God” results from a victory achieved amid terror rather than confidence.
Awakening Observation Haki gives Usopp a power suited precisely to his identity. He does not gain it through close combat or physical dominance; it emerges while making a distant shot that only he can attempt. His unresolved challenge is to use that ability consciously and consistently while continuing toward Elbaf and his ideal of a brave warrior.
Etymology
Etymology
“Usopp” combines the Japanese word uso, meaning “lie,” with Aesop, the ancient Greek storyteller traditionally associated with Aesop’s Fables. The name reflects both Usopp’s habitual dishonesty and his talent for stories that contain meaningful truths.
His long nose evokes Pinocchio, whose nose famously grows when he lies. The visual reference reinforces the connection between his appearance and behavior without requiring the literal transformation found in the older story.
“Sogeking” translates as “Sniper King.” The alias presents Usopp’s desired identity as an accomplished heroic marksman from the fictional Sniper Island, which he claims exists “in the heart.”
The title “God Usopp” originates from the people liberated when Sugar loses consciousness. Seen from below through a hole in the underground facility, the injured Usopp appears surrounded by light while the freed prisoners hear an exaggerated promise of salvation.
Trivia
Trivia
- Usopp’s birthday is April 1, corresponding to April Fools’ Day and his habitual lying.
- His favorite food is fish and chips, while mushrooms are among the foods he dislikes.
- His representative color is yellow, and his representative animal is an armadillo.
- Oda assigned Usopp “Africa” as his real-world geographic analogue rather than naming a specific country.
- His associated smell is gunpowder.
- Usopp is the crew member most frequently shown designing, repairing or modifying equipment before Franky’s recruitment.
- Several of Usopp’s apparent lies later resemble real discoveries, including giant goldfish, islands of dwarves and enormous moles.
- His post-Wano bounty of 500 million berries preserves the “God Usopp” name and image introduced after Dressrosa.
In Other Media
In Other Media
The television anime expands Usopp’s lies, mechanical work and comic interactions with Luffy and Chopper. Kappei Yamaguchi has voiced him in Japanese since the anime began. Sonny Strait voices him in Funimation and Crunchyroll’s English adaptation.
Usopp appears in the theatrical films as both ranged support and an improvised strategist. Film battles commonly separate him from the crew’s strongest members, requiring him to defeat opponents through traps, specialized ammunition or cooperation with another physically vulnerable crewmate.
He is playable throughout the Pirate Warriors, Unlimited, World Seeker and Odyssey game lines. His mechanics emphasize range, status effects, traps and Pop Greens rather than direct melee combat. Sogeking sometimes appears as an alternate costume, transformation or separate version.
Usopp participates in Weekly Shōnen Jump crossover games including Jump Super Stars and Jump Ultimate Stars. His attacks generally use projectiles and comic bluffs, preserving his unusual fighting style within casts dominated by close-range fighters.
Netflix’s live-action adaptation casts Jacob Romero Gibson as Usopp. The series retains his relationship with Kaya, absent father, dying mother and conflict with Kuro while condensing the Usopp Pirates and altering the sequence of the Syrup Village attack. His marksmanship and storytelling remain central to his recruitment.
A bronze statue of Usopp stands near Aso Station in Kumamoto Prefecture. It is part of the Straw Hat statue project connected to recovery efforts following the 2016 Kumamoto earthquakes.
Reception
Reception
Usopp has appeared in every principal official character popularity poll. He ranked eighth in the first poll, rose to sixth in the second and third, and remained within the top fifteen through the first worldwide WT100 vote.
In the 2021 global WT100 poll, Usopp placed fifteenth with more than 130,000 votes. The result kept him among the highest-ranking Straw Hat Pirates despite the large field of 1,174 eligible characters.
His Water 7 conflict with Luffy and subsequent apology are frequently highlighted in official retrospectives and audience discussions. The storyline gives sustained dramatic weight to a physically ordinary crew member’s fear of becoming obsolete and presents a serious internal conflict that cannot be resolved by defeating an external villain.
Sogeking and “God Usopp” have developed distinct recognition within franchise merchandise and promotional material. Masks, figures and game variants commonly treat the identities as separate visual forms even though they belong to Usopp.
Critical responses often emphasize the unusual structure of his courage. Usopp’s visible fear prevents his victories from being effortless demonstrations of power; the decision to return, aim or tell the necessary truth supplies the decisive action. His continued insecurity allows the same central ambition to remain active across a long-running story.
Related Characters
SUPPORTINGNinjin
One PieceNinjin means Carrot in Japanese hence his name was translated as Carrot in the English versions. As such, his hair seems to resemble a carrot. His hair covers his eyes but when he
SUPPORTINGPiiman
One PiecePiiman (called Pepper in the English versions) was a member of Usopp's Pirates before Usopp joined the Straw Hat Pirates. He uses a baseball bat as a weapon. He wants to become a c
SUPPORTINGTamanegi
One PieceTamanegi (たまねぎ) (called Onion in the English versions) was a member of Usopp's Pirates along with Ninjin and Piman before Usopp joined the Straw Hat Pirates. He uses a little shove
SUPPORTINGKaya
One PieceKaya is a rich girl who gets an inheritance after her parents died. Kaya becomes sickly, and her caretaker Klahadore often tends to her. (Klahadore was found three years earlier by
SUPPORTINGKuro
One PieceKuro is the former Captain of the Black Cat Pirates. He is known as "Kuro of the Thousand Plans" for his elaborate plans that virtually never fail. Thusly, he earns the title of th
MAINMonkey D. Luffy
One PieceLuffy is the captain of the Straw Hat Pirates and is best friends with all of them and values them over all else. At first glance, Luffy does not appear to be very intelligent, oft
MAINRoronoa Zoro
One PieceZoro was the first crew member to be recruited by Luffy. Zoro is a skilled swordsman who fights with his own unique sword style known as santoryu (three katana fighting style). Thi
MAINNami
One PieceNami is the third person to align herself with Straw Hat Pirates, and the fifth to actually join as an official member. Possibly one of the best navigators currently sailing the Gr
SUPPORTINGHeracles
One PieceHeracles (ヘラクレス, Herakuresu) is a strange man that resides in the Greenstone forest in the Boin Archipelago. He is dressed in a beetle suit and uses a spear for combat. He saves Us
SUPPORTINGYasopp
One PieceActing as the sniper of the Red Hair Pirate Crew, Yasopp is a gifted sharp-shooter said to be capable of shooting the legs off an ant at 100 feet without harming the rest of it. He
SUPPORTINGBanchina
One PieceBanchina was Usopp's mother and Yasopp's wife. She pushed her husband to follow his dreams and go to sea with the Red-Haired Pirates.
MAINSanji
One PieceSanji is the chain-smoking chef of the Straw Hat Pirate Crew. He has superb fighting skills that only make use of his legs, in an effort to minimize damage to his hands which would
MAINTony Tony Chopper
One PieceChopper is the 6th member to join the Straw Hat Pirates, acting as their general physician, despite being a reindeer. After a set of unusual circumstances, he ate the Hito Hito no
MAINRobin Nico
One PieceRobin is the seventh member of Straw Hat's Crew. She had a bounty of 79 million beri (One Piece currency) since she was eight years old, during an incident in which she supposedly
MAINFranky
One PieceFranky is a cyborg who is the shipwright of the Straw Hat Pirates. He first appeared in the Water 7 arc. Franky is one of "Tom's Workers". Franky's dream is to build a ship that wo
MAINBrook
One PieceBrook known as the "Gentleman Skeleton", is a pirate inhabiting the Florian Triangle region of the Grand Line. Although he claims to be a gentleman, and talks in the dialect of one
MAINJinbe
One PieceJinbe is a whale shark fishman who was the second captain of the Sunny Pirates after Fisher Tiger, and who became a Shichibukai eight years ago. Jinbe's name comes from jinbei-zame
SUPPORTINGBrogy
One PieceBrogy the Red Ogre is one of the two legendary giants who fight an endless battle on Little Garden, an island in the Grand Line. Each giant has a bounty of 100,000,000 on their hea