Appears In
Quick Facts
| Gender | Male |
| Role | SUPPORTING |
| Series | Slam Dunk |
| Hair Color | Black |
| Voice Actor (JP) | Yoshiaki Hasegawa |
| Affiliation | Sannoh Industry Affiliated High School |
| Team | Sannoh Basketball Team |
| Year | Third Year |
| Position | Guard |
| Jersey Number | 6 |
Contents
Personality
Personality
Matsumoto is confident and competitive, entering the Shohoku game with the assurance expected from a member of the reigning national champions. He does not receive extensive characterization away from basketball, but his reactions show that he takes his matchup seriously.
Mitsui becomes increasingly difficult for him to understand. Matsumoto sees an opponent who appears physically exhausted yet continues converting difficult three-pointers, leaving conventional assumptions about fatigue increasingly unreliable.
He nevertheless continues competing rather than backing away from the assignment. His frustration comes from encountering an opponent whose shooting survives beyond the point at which his body should seemingly allow it.
Abilities & Powers
Abilities & Powers
Matsumoto is a high-level scorer with the versatility expected from a Sannoh perimeter player. Kainan's observers regard him as someone capable of being the principal ace on another strong team if Sawakita were not occupying that role at Sannoh.
He can attack off the dribble and score against capable defenders, giving Sannoh another creator when its primary stars are not handling the possession. His offensive threat prevents opponents from concentrating entirely on Sawakita and Masashi Kawata.
Defensively, he is assigned to Mitsui during the second half. Despite Mitsui's severe fatigue, Matsumoto cannot prevent his increasingly improbable sequence of three-point shots.
Story Role
Story Role
Matsumoto becomes prominent during the second half of Shohoku's national-tournament game against Sannoh. His entrance reinforces the champions' depth as they continue rotating high-level players against Shohoku.
His matchup with Mitsui becomes one of the game's important secondary battles. Matsumoto appears to have the physical advantage as Mitsui approaches exhaustion, yet the Shohoku shooter becomes increasingly dangerous precisely when he seems least capable of continuing.
Mitsui's three-point barrage repeatedly punishes Sannoh and becomes central to Shohoku's comeback. Matsumoto is left confronting a shooter whose determination and rhythm allow him to score through extreme fatigue.
Relationships
Relationships
Hisashi Mitsui is Matsumoto's primary opponent during the latter part of the Shohoku-Sannoh game.
Eiji Sawakita is Sannoh's ace and the player whose presence prevents Matsumoto from occupying the same starring role he might hold elsewhere.
Kazunari Fukatsu is Matsumoto's captain and directs Sannoh's offense.
Masashi Kawata is another senior cornerstone of Sannoh's championship lineup.
Goro Domoto coaches Matsumoto as part of Sannoh's deep rotation.
Related Characters
SUPPORTINGMasashi Kawata
Slam DunkHe is the Center of Sannoh Industry Affiliated High School and is also known as Japan's #1 Center. He started out as a small player, only standing at 165 cm but grew taller (25 cm)
MAINHisashi Mitsui
Slam DunkBefore joining Shohoku, Mitsui Hisashi was an MVP for Takeishi Junior High. Despite having opportunities to join more prestigious high schools like Ryonan, he choose to go to Shoho
SUPPORTINGEiji Sawakita
Slam DunkEiji Sawakita is considered Japan's No.1 High School Player and is the ace of Sannoh. Unlike many other characters who are extremely skilled as he is, he has a goofy attitude somet
SUPPORTINGKazunari Fukatsu
Slam DunkHe is one of the best High School players in the nation. He is the captain of reigning champions Sannoh Kogyo and is highly respected by teammates and spectators like the rest of h

