Appears In
Quick Facts
| Gender | Male |
| Role | SUPPORTING |
| Series | Eyeshield 21 |
| Height | 188 cm |
| Birthday | December 8 |
| Weight | 95 kg |
| Position | Cornerback |
| Jersey Number | 98 |
| 40-Yard Dash | 5.3 seconds |
| Bench Press | 85 kg |
| School Year | First Year |
| Affiliation | Taiyou Sphinx |
| Manga Debut | Chapter 46 |
| Signature Technique | Chariot Bump |
Contents
Personality
Personality
Kamaguruma is boisterous, flamboyant and highly confident in his physical approach to coverage. Like several Taiyou players, he initially treats Deimon as an inferior opponent and expects his team's size to decide the matchup.
He is simple-minded compared with more analytical defensive backs, preferring a direct physical solution: hit the receiver hard enough at the beginning of the route that the pass never develops properly.
Abilities & Powers
Abilities & Powers
Kamaguruma's Chariot Bump uses his 95 kg frame and large hands to strike a receiver immediately after the snap, disrupting balance and timing. The technique is powerful enough to make him troublesome despite a comparatively slow 5.3-second 40-yard dash.
He can also apply the concept while moving through the Chariot Attack, using a running collision to clear players from his path.
His weakness is that the technique depends heavily on the initial physical disruption. Receivers strong or persistent enough to survive the bump can expose his limited recovery speed.
Story Role
Story Role
Kamaguruma enters Taiyou's game against Deimon when the Sphinx needs another answer for Tarou Raimon. His size and Chariot Bump repeatedly disrupt Monta's routes and temporarily shut down Deimon's receiving game.
Monta eventually learns to continue pursuing the football even after absorbing the collision, reducing the effectiveness of the Chariot Bump. Kamaguruma later attempts the technique against Tetsuma, only to find that the larger Seibu receiver can drive through it.
Relationships
Relationships
Tarou Raimon is Kamaguruma's principal opponent during Taiyou's match against Deimon. Tarou Raimon initially struggles with the Chariot Bump before adapting to its physical disruption.
Mamoru Banba is Taiyou's captain and the experienced centerpiece of the team on which Kamaguruma plays.
Jo Tetsuma later provides another test for Kamaguruma's signature technique. [Jo Tetsuma's size and power render the Chariot Bump ineffective against him.](#spoiler)
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