Hikaru no Go

Hikaru Shindou

進藤ヒカル

Story Role

Hikaru discovers Sai while searching through his grandfather's possessions and reluctantly agrees to place stones for him. Sai's victory over Akira creates an immediate problem: Akira becomes convinced that Hikaru himself possesses extraordinary strength.

Wanting to play Akira with his own ability becomes one of Hikaru's first major goals. He joins school Go activities, enters the insei system and begins competing against young players aiming for professional status.

Hikaru passes the professional exam at fourteen and becomes a 1-dan professional. After Sai disappears, grief causes him to stop playing temporarily, but a game with Isumi makes him recognize traces of Sai within his own Go and gives him a reason to continue.

Hikaru later represents Japan at the Hokuto Cup and insists on taking first board against Yeong-ha Ko. He loses their exceptionally close game by half a point, but the match reinforces his belief that Go connects players across generations—from the distant past through the present and into the future.