Hikaru no Go

Fujiwara no Sai

藤原佐為

Story Role

Sai emerges from the bloodstained Go board found in Hikaru's grandfather's attic and persuades the initially uninterested boy to let him play. Their first visit to a Go salon brings them into contact with Akira Touya, whom Sai defeats through Hikaru's hands.

Hikaru's exposure to Sai gradually turns an arrangement made to satisfy a ghost into a genuine interest in Go. As Hikaru begins insisting on playing his own games, Sai shifts from player to teacher and must accept that his student's growing independence means fewer opportunities for Sai himself to sit at the board.

Sai eventually receives the game he has long wanted against Kouyou Touya through Internet Go and defeats him by half a point. Hikaru's later analysis reveals a move that could have changed the result, leading Sai to realize that his centuries of existence may have been intended to pass Go onward to Hikaru. Soon afterward, Sai disappears. Hikaru initially abandons Go in grief before recognizing during a game with Isumi that Sai's Go continues through his own play.