Appears In
Quick Facts
| Gender | Female |
| Also known as | Aussa the Earth Charmer |
| Role | MAIN |
| Series | Yu-Gi-Oh! |
| Hair Color | Brown |
| Eye Color | Brown |
| Voice Actor (JP) | Mikako Komatsu |
| Attribute | EARTH |
| Card Type | Spellcaster |
| Familiar | Archfiend Marmot |
| Discipline | Spirit Arts |
| Group | Spirit Charmers |
| Signature Card | Aussa the Earth Charmer |
| Voice | ![]() Mikako Komatsu 小松未可子 |
Contents
Personality
Personality
Aussa is serious, studious, inquisitive, and strongly motivated by learning. She takes an analytical approach to Spirit Arts and possesses an intense curiosity about techniques that can expand the Charmers' understanding of spiritual power.
Her scholarly nature does not separate her from the others. Aussa trains alongside Eria, Hiita and Wynn every day, with the four supporting and challenging one another as they work toward becoming full-fledged Spirit Charmers.
Aussa is also practically minded. During the trials surrounding Ichirin, her preparations include recovery potions for the group, demonstrating that her knowledge extends beyond abstract study into tools that can directly help her companions.
Abilities & Powers
Abilities & Powers
Aussa specializes in EARTH Spirit Arts. Like the other Spirit Charmers, she channels elemental spiritual power in conjunction with a familiar, with Archfiend Marmot serving as her original partner.
As Aussa the Earth Charmer, her card can take control of an opponent's EARTH monster after being Flip Summoned. Her Familiar-Possessed form represents a stronger manifestation of her elemental bond and can be summoned through interaction between Aussa and an EARTH monster.
Aussa and the other Charmers train to perform Grand Spiritual Art - Ichirin, a technique that transcends individual elemental specialization by combining their different Attributes. Successfully balancing those distinct spiritual powers requires cooperation rather than raw strength alone.
Story Role
Story Role
Aussa trains alongside Eria, Hiita and Wynn as the four work toward becoming accomplished Spirit Charmers. Their ordinary training changes after Eria discovers an ancient grimoire describing the Grand Spiritual Art - Ichirin.
The group's first attempt fails because their spiritual powers fall out of balance. Mysterious writing subsequently directs them toward ancient ruins containing trials intended to prepare them for the technique.
Aussa becomes particularly important during the final stage of the trials. After the four overcome the challenges within the ruins, they reach a hidden chamber and attempt Ichirin again, relying on both their improved control and the bonds they have developed through training together.
Relationships
Relationships
Eria is one of Aussa's fellow Spirit Charmers and training companions. Eria's discovery of the ancient grimoire leads the group toward their attempt to master Ichirin.
Hiita trains alongside Aussa despite possessing a much more forceful approach to Spirit Arts. Their contrasting temperaments contribute to the balance the group must learn.
Wynn is another of Aussa's close companions and participates with her throughout the trials required to understand Ichirin.
Archfiend Marmot is Aussa's familiar and works in close synchronization with her EARTH Spirit Arts.
Related Characters
MAINEria
Yu-Gi-Oh!A Spirit Charmers who wields the power of water. She trains diligently alongside her familiar, Gigobyte. Kind and dependable, Eria often takes on the role of an older sister among
MAINHiita
Yu-Gi-Oh!A fiery Spirit Charmer aiming to become the strongest. She hones her fire arts with her familiar, Inari Fire. Energetic and headstrong, Hiita throws herself into everything with fu
MAINWynn
Yu-Gi-Oh!A Spirit Charmer who commands the winds in harmony with her familiar, Ranryu. Bright and carefree, Wynn has a natural gift for connecting not only with her familiar but also with t

